← Jhony Kaesemodel Pontes

AI experiments

Small ideas made tangible. Built to explore, learn, and occasionally make something beautiful.

001

Before Music →

An interactive instrument for seeing sound as pressure—before the mind turns it into melody, space, and feeling.

Web Audio • WebGL • local-first
002

The Space Between →

A reader-paced encounter with the quantum double-slit experiment—and four incompatible stories about what happens between events.

Quantum amplitudes • Canvas • Born-rule sampling
003

The Seeing Machine →

An experiment performed inside your own vision: blind spots, sharp centers, contextual color, and the edits that make the world feel complete.

Perception • Interactive demonstrations • private by design
004

Inside One Cell →

A continuous journey from cellular boundary to gene to working protein—through the machinery that turns information into matter.

Cell biology • Gene expression • interactive scale
005

Two, Apart →

A hands-on Bell experiment: separate a quantum pair and discover the correlation no local instruction plan can reproduce.

Entanglement • CHSH game • local realism
006

Clockwork Sky →

One touchable 3D Earth–Moon–Sun system for understanding day and night, seasons, phases, eclipses, and tides.

Orbital geometry • Three.js • NASA/NOAA grounded
007

When Giants Walked →

A family-sized walk through dinosaur deep time—where continents move and creatures in the toy box never actually meet.

Paleontology • Deep-time explorer • fossil evidence
008

Two Epics →

A story loom for exploring the Iliad and Odyssey—following rage, homecoming, and the difference between when events happen and when they are told.

Homer • Nonlinear storytelling • family exploration
009

Gravity Garden →

Throw a small world sideways and discover why an orbit is a fall that keeps missing the ground.

Orbital mechanics • Numerical integration • NASA grounded
010

How a Thought Moves →

Gather tiny neural influences, cross a threshold, and send one all-or-none event into a living network.

Neuroscience • Integrate-and-fire model • interactive signaling
011

The Breath Between Worlds →

Follow one carbon atom through air, leaf, body, ocean, rock, and the wildly different clocks of Earth.

Carbon cycle • Reservoirs • deep time
012

A Clock That Disagrees →

Build a clock from light and watch the geometry of motion force two honest measures of time apart.

Special relativity • Light clocks • Lorentz geometry
013

The Probability Machine →

Predict one uncertain event, release a crowd, and see stable structure emerge without certainty.

Probability • Random sampling • Bayesian evidence
014

How a Machine Sees →

Peel a synthetic street from pixels and lidar into objects, tracks, possible futures, and uncertainty.

Machine perception • Sensor evidence • uncertainty